- The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
- Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
- Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
- Forbearance
- The duration has been lowered to 1 minute, down from 2.
- Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
- Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
- Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
- Holy Wrath no longer counts nearby critters when dividing damage among its targets.
- Inquisition is no longer dispellable.
- Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
- Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
- Talent Specializations
- Holy
- Denounce now has a spell overlay.
- Protector of the Innocent heals for 30% less.
- Protection
- Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
- Retribution
- Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
- Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
- Divine Storm weapon damage percent increased from 80% to 100%.
- Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
- Repentance is no longer broken from damage done by Censure (Seal of Truth).
- The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
- Seals of Command will no longer trigger twice on each swing with Seal of Truth.
- Zealotry is no longer dispellable.
- Holy
- Glyphs
- Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
- Bug Fixes
- Word of Glory will no longer reset the swing timer.
Showing posts with label cataclysm paladin. Show all posts
Showing posts with label cataclysm paladin. Show all posts
Monday, January 17, 2011
Paladin Patch Notes for 4.0.6 on PTR
The following changes are currently up on the PTR server right now. Most of the planned changes help the Paladin. We will be watching closely to see if anything changes before going live.
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Sunday, January 16, 2011
Holy Paladin Leveling Guide - Bright Hub
With the release of the World of Warcraft expansion Cataclysm, there have been numerous class changes. Holy Paladins have been affected by these changes in a positive way. The addition of the Holy Power system, along with a host of new spells and abilities can make the Holy Paladin a bit confusing. These changes also make the Holy Paladin one of the most powerful single target, tank healers in the game. The Holy Paladin is not a solo class. That said, this guide will center around maximizing your healing in a group setting. Whether you decide to join a party exploring a dungeon or one defending its borders, you will be ready to keep your teammates alive and well.
Read more: http://www.brighthub.com/video-games/pc/articles/103016.aspx#ixzz1BDP2nTK4
Read more: http://www.brighthub.com/video-games/pc/articles/103016.aspx#ixzz1BDP2nTK4
Friday, December 31, 2010
Leveling a Protection Paladin- Bright Hub
How to Spec your World of Warcraft Protection Paladin to best level in Cataclysm is an oft asked question with the recent release of the new expansion. The cookie cutter Protection Paladin spec has we had all grown to love has been changed by Cataclysm. The best spec to level your new WoW Protection Paladin relies on a few new abilities. These abilities revolve around building and using Holy Power. Fear not though...
Read more: Protection Paladin Leveling Guide
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Wednesday, December 29, 2010
Cataclysm Paladin Basics
How do I spec my new Protection Paladin in Cataclysm? How do I spec my Protection Paladin for leveling? How do I tank low level instances in World of Warcraft? Since these questions get asked on the official forums ten times a day, I figured I'd repost some of my answers here.
These are in response to the following:
My response was posted on my main Paladin Grymdal:
For a detailed article on leveling a Protection Paladin
These are in response to the following:
- Good leveling spec?
- Most important stats while leveling?
- What is the rotation I should be using while soloing quests?
- What rotation should I use while tanking in dungeons in a group?
- What glyphs should I take first?
My response was posted on my main Paladin Grymdal:
For a detailed article on leveling a Protection Paladin
1. For leveling I'd go with something like this Paladin Spec with a couple of comments. The 1 point in Hallowed Ground will give you a mana reduction and allow you to use Consecration more often. I've placed two points in it before, removing one from Sacred Duty while leveling, but really my mana is fine with just 1 point in it. Divine Guardian is a great raiding tool, but not needed for leveling. I put two points in Improved Judgements because that is where I think the majority use them, I actually place my 2 points in Eye for an Eye, but that's personal preference. This again is for leveling and will adjust slightly at 85.
2. Stamina and Strength while leveling. You'll get pieces with other stats on them (Dodge, parry, crit, hit, expertise, ect) which are all fine, but Stamina and Strength are the main ones you're looking for while leveling. Just use the best quest reward or dungeon drop you have at the time, don't ever buy anything from the Auction House. Honestly leveling is so fast right now you'll be burning through equipment.
3. While leveling your rotation will be pretty basic. You try to build 3 Holy Power and then use it through Word of Glory(WoG) or Shield of the Righteous(SotR). So a simple leveling rotation will be something like this:
Pull with Avenger Shield(AS), or body pull.
Crusader Strike(CS)>Judgement>CS>AS (if its up) or Consecration/Holy Wrath (whatever is off cooldown)>CS>WoG (you're low on health or healer is low on mana) if not then SotR.
When you get Hammer of the Righteous use it in place of Crusader Strike when you have more than one target. At very low levels you won't have some of the abilities listed, just use whatever filler you have off cooldown in between your Crusader Strikes.
4. The rotation in a LFD group is really no different. You just have to learn to control the aggro on mobs. Learn to use your first taunt (Hand of Reckoning), Judgements and Avenger's Shield to grab mobs if you start to lose aggro on them. Once you're in your 20's it gets much easier, you'll have Consecration, Holy Wrath and Hammer of the Righteous (at level 29 if you spec for it) to help hold AoE aggro. Most of the time you can keep Retribution Aura up when on trash mobs for a little extra aggro, just remember to pop Devotion Aura for bosses to make your healer happy. Remember to keep Righteous Fury buff up also.
5. For your first seals I would go for a survivability set up. Taking Word of Glory for Prime, Lay on Hands for Major and Blessing of Kings for Minor. Though in all reality seals aren't going to make or break your game while leveling.
Lastly, if you've never played a tank before don't get discouraged. There is a lot of responsibility on your shoulders when in a group. Much harder than DPS at low level, who can just sit back and mash buttons. Getting kicked from a group will happen if you're learning, though most people are more understanding than that. Think you just had a group of !%%!s personally. I can tell you though that I love tanks, Paladins the most, though I play all of them.
Most of all have fun.
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