Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Friday, October 1, 2010

Chosen AoE Tanking

Wondering how the new changes will affect this guide, but so far it is an amazing farming spec. It will also allow you to off tank well and main tank some smaller jobs.

I have found Warhammer Chosen make quite good AoE tanks. You can start this around level 15. You can do it well in groups around level 20 once you receive your AoE taunt. At 25 it really starts to shine. I'll try to point out the best talents I've found at each level (15, 20, 25). This is as far as I've made it so far. I do this mainly in between Scenarios, AoE grinding PQ/Kill task mobs when I can for good XP.

It is important to take Apothecary and Scavenging as your skills. This will allow you to make Thorn Potions and HoT Potions. Use the highest level you can make at the time. Here is a good Google spreadsheet I found with recipe/formula info Apothecary. The Thorn potion should always be up. The HoT potions are just in case, I usually don't need them.

You will be stacking Toughness, Wounds, and Armor gear. You are not worried about Strength for your melee damage as we are more concerned with the mobs beating themselves to death on us.

As far as attacks I am usually lazy. I cycle through the targets reapplying Seeping Wound until they are dead. You can be more involved than this if you want.

My career points I went straight up the Corruption tree and am now bringing up Dread. I have no idea if this is a good idea at this point. It does increase the potency of most of the skills I use to AoE Tank. I guess we'll see.

Level 15
Tanking 3-4 melee mobs at a time
Warped Flesh.
This will proc constantly and absorb damage.
Shield Wall
Not a necessity, but can help offset all damage for 10 seconds while you pop a HoT potion.
Corrupting Wrath
Just run this toughness aura for now.

Level 20
Tanking 6-8 melee mobs at a time
Raze
Your new Tier 2 Morale ability (replaces Shield Wall). This will hit all mobs in front of you for 300 every second for 3 seconds. With alot beating on you its usable every 60 seconds.
Chaotic Advantage This is your 2nd career tactic until we change it in a few levels. Just helps to build action points as you will parry quite a bit.
You also have a few new abilities:
Blast Wave
More AoE Damage. Hit it every time it refreshes.
Corrupting Retribution
Your self HoT Aura to help keep you alive. Run this instead of your toughness aura, unless you like twisting. Ideally twist them both.
Challenge
Only when grouped or to help solo pull. Your AoE taunt.

Level 25
Tanking 6-10 melee mobs at a time, maybe more
Dreadful Agony
This is your AoE damage aura. You should now be twisting it with Corrupting Retribution and Corrupting Wrath. At the minimum twist this with your heal Aura.
Backlash
This will now fill your 2nd career tactic (replacing Chaotic Advantage) causing a DoT on any enemy that hits you. You can actually change this when you get it at 23.

Level 35-40
Tanking anywhere from 10-25 equal level mobs depending on type.
I've added these, buy it is more speculation at this point. Bane shield is an excellent source of AoE DPS, but I am not sure if Baneful Shielding is worth the Tactic slot.
Bane Shield
Baneful Shielding
These two together seem powerful.
I also like these as your 3rd and 4th Tactic slot:
Chaotic Advantage
Mixed Defenses
These two together should keep your Action Points almost full from parrying so much.

If anyone has ideas, comments, or experience with AoE tanking please leave your comments so I can try them out. I am by no means an expert. This is just info I have learned as I played around with AoE farming PQ xp in between scenarios. For some reason this play style intrigues me. Remember that melee mobs are easier. Ranged mobs can be a pain unless you have a spot to get out of Line of Sight, and can then pull them to you. Don't ask me why, but I enjoy making huge pulls and watching the damage numbers fly

Friday, September 17, 2010

Choppa AoE guide

Where to grind (general info):

This is the same general info from my Chosen AoE guide, but it should be repeated here. For the best xp find a PQ filled with kill task mobs. If you can find them they should be your level or one higher, lower than that and you should be looking for a new spot. Caster mobs are nice to round up if you can pull them around a corner out of LoS to stack them. If they are melee then just make sure they don't stun/knockdown/disarm/etc. If you can't find a PQ/kill task spot, then just agood fast spawn of kill task mobs. If you can't find these then just a good concentrated spot of anything.

Basic Spec:

Dual Wield. Parry is your friend , the increase in damage from a two hander will not out weigh the lost 10% parry when it comes to AoE grinding.

Spec straight up the Wrecka tree. Get Longer and Stronger, Extra Choppin, and Get to Da Choppa (for some AoE CC when you need a breather).

Tactics:These are no brainers and pretty much cookie cutter by now, but here you go...
Longer & Stronger (heal tick) ( if you have a healer add in another damage tactic instead)
Extra Choppin' (up to nine targets for Lotsa)
Brute Force (added str)
Easy Killin' (Reduced AP cost when raged)

Strategy:

  • At low levels use the good 'ol body pull. At higher levels you can pull with your Frontal Cone dot.

  • At low level just spam Lotsa Choppin.

  • Don't bother using your using exhaustion attacks. You want to keep up your max damage, plus I believe it will stop your heal tick. As long as you are not over pulling the damage + heal outweigh the loss in armor.

  • Use you T1 shield morale every time it pops.

  • Use heal pots when you need to reduce downtime.

  • Use Thorn pots for the added damage.

  • Keep the mobs dotted, if the run they should die.

  • Run Hurtin Time, it deals good damage when AoE pulling and will enhance your kill speed.

  • Don't get greedy. If you over pull and die then you lose time and therefore efficiency.

  • AP regen gear or a guild standard with AP regen is always helpful if you have acess to them.


There is a lot of personal preference that can change this info. You may pick up certain skills depending on whether you are grinding straight thru or doing some RvR along the way. But this should give you the basics to get you started.

Tuesday, April 6, 2010

Cataclysm class changes

Sneaking in a midnight blue post, Bashiok details the upcoming schedule for release of Cataclysm class changes.  Here is a copy of the actual post.

Bashiok -- Cataclysm class change previews
Beginning Wednesday, April 7 we will begin releasing class previews containing an overview of some of the changes currently being planned for each of the 10 World of Warcraft classes. The type of information you can expect from these posts are a list of the new spells from 80-85, the new passive mastery bonuses for all talent trees, a brief outline of some of the talent changes we're currently planning, and in some cases new low level spells for select classes.

These changes will by no means be comprehensive, and are subject to change between now and the launch of the expansion. It's also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class. Please do not let this frustrate you should your class be amongst those which are on the "lighter" side of things, as all classes will receive the same level of design attention before the expansion is released. Additionally we'll be providing more information for all classes, especially as we move into the beta phase.

Below is the schedule for each class:

Shaman - April 7
Priest - April 7
Warlock - April 7


Warrior - April 8
Death Knight - April 8
Rogue - April 8


Hunter - April 9
Druid - April 9
Mage - April 9


Paladin - April 16*

These posts are being coordinated internationally so they'll be posted at different times throughout the day and night on the given dates to give players around the world the ability to see posts made at a convenient time. This thread will be updated with links directly to each class preview as they're posted.

*The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it's ready, in order to properly honor the paladin class and those that play them. The wait isn't too long however as we're expecting to be able to post it on April 16.

Sounds exciting, can't wait to hear what's in store!