Monday, January 17, 2011

Paladin Patch Notes for 4.0.6 on PTR

The following changes are currently up on the PTR server right now.  Most of the planned changes help the Paladin.  We will be watching closely to see if anything changes before going live.

  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.

  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.

  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.

  • Forbearance

    • The duration has been lowered to 1 minute, down from 2.

    • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.

    • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).

    • Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.



  • Holy Wrath no longer counts nearby critters when dividing damage among its targets.

  • Inquisition is no longer dispellable.

  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

  • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.

  • Talent Specializations

    • Holy

      • Denounce now has a spell overlay.

      • Protector of the Innocent heals for 30% less.



    • Protection

      • Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.



    • Retribution

      • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.

      • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.

      • Divine Storm weapon damage percent increased from 80% to 100%.

      • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.

      • Repentance is no longer broken from damage done by Censure (Seal of Truth).

      • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.

      • Seals of Command will no longer trigger twice on each swing with Seal of Truth.

      • Zealotry is no longer dispellable.





  • Glyphs

    • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.



  • Bug Fixes

    • Word of Glory will no longer reset the swing timer.



Sunday, January 16, 2011

Holy Paladin Leveling Guide - Bright Hub

With the release of the World of Warcraft expansion Cataclysm, there have been numerous class changes. Holy Paladins have been affected by these changes in a positive way. The addition of the Holy Power system, along with a host of new spells and abilities can make the Holy Paladin a bit confusing. These changes also make the Holy Paladin one of the most powerful single target, tank healers in the game. The Holy Paladin is not a solo class. That said, this guide will center around maximizing your healing in a group setting. Whether you decide to join a party exploring a dungeon or one defending its borders, you will be ready to keep your teammates alive and well.

Read more: http://www.brighthub.com/video-games/pc/articles/103016.aspx#ixzz1BDP2nTK4