Friday, March 27, 2009

Choppa AoE guide

Where to grind (general info):

This is the same general info from my Chosen AoE guide, but it should be repeated here. For the best xp find a PQ filled with kill task mobs. If you can find them they should be your level or one higher, lower than that and you should be looking for a new spot. Caster mobs are nice to round up if you can pull them around a corner out of LoS to stack them. If they are melee then just make sure they don't stun/knockdown/disarm/etc. If you can't find a PQ/kill task spot, then just agood fast spawn of kill task mobs. If you can't find these then just a good concentrated spot of anything.



Basic Spec:

Dual Wield. Parry is your friend , the increase in damage from a two hander will not out weigh the lost 10% parry when it comes to AoE grinding.

Spec straight up the Wrecka tree. Get Longer and Stronger, Extra Choppin, and Get to Da Choppa (for some AoE CC when you need a breather).



Tactics:

These are no brainers and pretty much cookie cutter by now, but here you go...
Longer & Stronger (heal tick) ( if you have a healer add in another damage tactic instead)
Extra Choppin' (up to nine targets for Lotsa)
Brute Force (added str)
Easy Killin' (Reduced AP cost when raged)



Strategy:

  • At low levels use the good 'ol body pull. At higher levels you can pull with your Frontal Cone dot.
  • At low level just spam Lotsa Choppin.
  • Don't bother using your using exhaustion attacks. You want to keep up your max damage, plus I believe it will stop your heal tick. As long as you are not over pulling the damage + heal outweigh the loss in armor.
  • Use you T1 shield morale every time it pops.
  • Use heal pots when you need to reduce downtime.
  • Use Thorn pots for the added damage.
  • Keep the mobs dotted, if the run they should die.
  • Run Hurtin Time, it deals good damage when AoE pulling and will enhance your kill speed.
  • Don't get greedy. If you over pull and die then you lose time and therefore efficiency.
  • AP regen gear or a guild standard with AP regen is always helpful if you have acess to them.
There is a lot of personal preference that can change this info. You may pick up certain skills depending on whether you are grinding straight thru or doing some RvR along the way. But this should give you the basics to get you started.

Wednesday, March 25, 2009

New to me Blogs - Grace of Sigmar

Check out today's new to me blog at Grace of Sigmar.

Make sure to comment on some of the great posts!

Tuesday, March 17, 2009

New To Me Blogs - Tooth Skinner

Check out today's new to me blog at Tooth Skinner.

Make sure to comment on some of the great posts!

Tuesday, March 10, 2009

Interesting Token System

Here's an interesting take on implementing a token system for both RvR and PvE. Actually something I had not thought of, but seems to be a step in the right direction. Check out this article and more over at The Greenskin. It started an interesting conversation so check out the comments section too!

Quoted from The Greenskin:

"I originally posted this on the WAR forums. Please comment and kudos on the official forums if you agree so it gets the attention of some devs! :)

RvR

This system will allow people to be rewarded eventually for their hard work in oRvR. A broken contribution system and random chance will no longer be their only option to gear up. Even if contribution were fixed, there is still the element of chance, which is an old system this genre moved past years ago (or so we’d hoped). Chance should augment a token system, not be the primary determinant.

  • Add tokens to player kills in oRvR only (do not award tokens from scenario kills)
  • Tokens gained in oRvR can be used to buy gear up to the Conqueror level (or higher)
  • Killing players in normal T4 oRvR zones yield Annihilator tokens (or T1-T3 RvR set items)
  • Killing players in fortress raids yield Conqueror tokens
  • Each player killed will drop 1-3 tokens
  • Tokens are looted through normal group loot rules..."

Read full post here

Tuesday, March 3, 2009

Chosen Armor & Weapons - L40 Gear Progression

Since I am now looking at getting new armor at level 40 I began picking the brains of the more knowledgeable Chosen in our WAR community. Not all of us cruised right through to 40 and as we add new players I thought this information might be helpful.

Here is a basic armor progression I was given. This is not set in stone and you may be able to skip around depending on your PvE or RvR schedule. Thanks to Eol, Quorteth, and Abr4 for answering my many questions on the Warhammer Alliance Forums. These pieces can also be mixed and matched depending on your PvE or RvR needs (Greater Wards, Sword and Board build, Two Handed build, RvR only, etc)

Blood Lord (Bastion Stairs) or Annihilator (Keep gold bags) then;
Conqueror (Fortress gold bags) or Sentinel (Bloodwrought Enclave & Bilerot Burrow - IC Dungeons) then;
Dark Promise (Lost Vale) or Invader (Altdorf stage 1?) then;
Warlord or (new gear coming from the new dungeon coming soon) then;
Sovereign



For weapons and shields, there are a few good stepping stones for level 40 weapons. These all have hidden procs and are relatively quick to run. I soloed through all of them at 39 without breaking a sweat. They can be obtained through three different quests. One for each race: Greenskins, Dark Elves or Chaos. You can run each quest line and get three rewards. Just make sure which you want, because once you select you are stuck with your choice. After these, many of the T4 RvR influence rewards will be your next logical step.

Annihilation: http://www.wardb.com/quest.aspx?id=41133
The Ebon Flame: http://www.wardb.com/quest.aspx?id=45338 (Start: http://www.wardb.com/quest.aspx?id=45325)
Time to Waaagh!: http://www.wardb.com/quest.aspx?id=20875


Annihilation:

Anarchy: http://www.wardb.com/item.aspx?id=526164 80 point Str buff/debuff for 5 seconds
Slasher: http://www.wardb.com/item.aspx?id=526165 800 armor reduce debuff
Menace: http://www.wardb.com/item.aspx?id=526176 5% chance on hit for 800 armor buff for 6 seconds


The Ebon Flame:

Doom's Edge: http://www.wardb.com/item.aspx?id=539304 5% Chance for 300 DD
Carrion Wind: http://www.wardb.com/item.aspx?id=539317 300 DD
Dementia: http://www.wardb.com/item.aspx?id=539316 3% chance on hit for restoring 56AP


Time to Waaagh!:

Torment: http://www.wardb.com/item.aspx?id=532884 600 DMG over 9 seconds
Gorespray: http://www.wardb.com/item.aspx?id=532885 450 DMG over 6 seconds
Anguish: http://www.wardb.com/item.aspx?id=532896 10% Chance for 800 armor reduce debuff
Bloodbath: http://www.wardb.com/item.aspx?id=532897 5% chance for +9% crit. chance for 9 seconds)