Updates in testing. Not sure if I am liking these. Anyone know how the change to Spirit damage will affect us?
Bug fixes:* Relentless: This ability will now behave correctly when interrupted.
* Dreadful Fear: This ability will now continue after zoning.
* Corrupting Wrath: This ability will now continue after zoning.
* Discordant Instability: This ability will now continue after zoning.
* Discordant Fluctuation: This ability will now continue after zoning.
* Corrupting Retribution: This ability will now continue after zoning.
* Dreadful Agony: This ability will now continue after zoning.
* Dreadful Terror: This ability will now continue after zoning.
* Corrupting Horror: This ability will now continue after zoning.
* Discordant Turbulence: This ability will now continue after zoning.
* Challenge: This ability no longer requires an enemy target.
* Dire Shielding: This Tactic will no longer cause Bane Shield to stack when multiple Chosen in the same group use the ability.
* Tzeentch's Reflection: The beneficial portion of this ability will no longer be removed by any ability that removes Silence. The Silencing portion of this ability will continue to be removed as normal.
Balance Changes:* All Auras except Dreadful Agony will no longer aggro monsters that are not already in combat. Auras can no longer be dodged, blocked, parried, or disrupted. Auras that deal damage now deal Spirit damage.
* Hate from auras which affect all group-mates will now be credited to the individual group members, instead of all to the Chosen themselves.
* Blast Wave: This ability will now deal Spirit Damage. Additionally, this ability will no longer lower the target's resistances, but will instead lower the target's Wounds.
* Quake: This ability will now deal Spirit Damage.
* Discordant Fluctuation: This ability will now deal more damage. Additionally, the damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2 seconds per character affected.
* Corrupting Retribution: This ability will now heal for slightly more.
* Dreadful Terror: This ability now removes slightly more Action Points from the victims.
* Tooth of Tzeentch: This ability's bonus damage will now deal Spirit Damage.
* Bane Shield: This ability will now deal Spirit Damage. Additionally, the damage effect on Bane Shield will now only trigger a maximum of once per 2 seconds per character affected.
* Touch of Palsy: This ability will now deal Spirit Damage.
* Corrupting Horror: This ability will now disorient targets by 25%.
* Impenetrable Armor: This ability will now absorb more armor.
Racial Changes:* Warped Flesh (Chaos): This Tactic will now absorb more damage.
I like the increased damage absorption on Warped Flesh and the increased damage from Discordant Fluctuation. Corrupting Retribution will now heal for slightly more too. These changes fit my AoE play style I like on my Chosen. But, I only like them on paper at the moments as I have not tested any of these new changes. If you have been trying these out please let us know your thoughts so far. Thanks!