Tuesday, March 10, 2009

Interesting Token System

Here's an interesting take on implementing a token system for both RvR and PvE. Actually something I had not thought of, but seems to be a step in the right direction. Check out this article and more over at The Greenskin. It started an interesting conversation so check out the comments section too!

Quoted from The Greenskin:

"I originally posted this on the WAR forums. Please comment and kudos on the official forums if you agree so it gets the attention of some devs! :)

RvR

This system will allow people to be rewarded eventually for their hard work in oRvR. A broken contribution system and random chance will no longer be their only option to gear up. Even if contribution were fixed, there is still the element of chance, which is an old system this genre moved past years ago (or so we’d hoped). Chance should augment a token system, not be the primary determinant.

  • Add tokens to player kills in oRvR only (do not award tokens from scenario kills)
  • Tokens gained in oRvR can be used to buy gear up to the Conqueror level (or higher)
  • Killing players in normal T4 oRvR zones yield Annihilator tokens (or T1-T3 RvR set items)
  • Killing players in fortress raids yield Conqueror tokens
  • Each player killed will drop 1-3 tokens
  • Tokens are looted through normal group loot rules..."

Read full post here

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